-= Tip 1 =-
What Game dev. Include:
- Animation
- Anthropology ( Study people ! What they like/want/their XP )
- Architecture
- Brain Storming ( Fresh/New ideas )
- Business ( Market )
- Cinematography (Movie cuts -> In game )
- Communication ( Forums, chats, opinions by users )
- Creative writing ( Scripts, story, new worlds )
- Economics ( money , resources )
- Engineering ( Code, strength and weakness, engine )
- History
- Math ( AI )
- Music /Sound
- Psychology ( Knowing how to satisfy the gamer )
- Technical writing ( Documents describing the design. Each phase)
- Visual Art ( 2D , 3D , Animations , GUI )
- Logic ( What the gamer will do in different situations )
*Listening *
- Team, Audience , Game, Client and Self.
- XP [ game – base XP ]
- How the game feel.
- XP from your life ( real things )
-Important Questions-
1) What XP do I want the player to have?
2) What is essential to the XP ?
3) How can my game capture that essential ?
4) What will surprise players when they play my game ?
5) Does the story offer surprises ? Do the game ruleZZzz? Does the art work ? The engine ?
6) Do the game rules give the player freedom to surprise other players ?
7) Do the game rules give the option one player to be surprised by himself ?
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