- 8 design game filters -
#1 - Artistic impulse: Does the game feel right ?
#2 - Demographics : Will the intended audience like this game enough ?
#3 - XP lenses : Is this a well – designed game ?
#4 - Innovation : Is this game something new ?
#5 - Business : Will this game sell ?
#6 - Engineering : Is it technically possible to build this game ?
#7 - Social/community : Multiplayer ?
#8 - Playtest : Do the playtesters enjoy the game enough ?
- Loop rule ! –
Risk List : 1) Need game engine tests.
2) Characters, story.
3) Time lost in no visible details ! Don’t do this for playtest!
Solving : 1) Make prototypes + tests. Geometry test
( poly count how much is the maximum ? )
( poly count how much is the maximum ? )
2) Characters -> concept art -> story.
3) Storyboard.
4) Props - > Concept.
5) Maps -> Concept.
Note : Show all this to people. Then go back and change!!! Each back and “go” is a loop to a step closer to final product. ( Equal good game ! )
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