Tuesday, April 19, 2011

How i get there.

3 1/2 years ago... 

3 1/2 years later


It's all about passion. 3 years ago no one believed in me. But the long sleepless nights paid off. So what i'm trying to say with this post is :
1) If you love somethings Go for it !
2) If no one believes in you ! Show them that you can!
3) You are making you life path and no one else. You always can go and be employee in the near supermarket. But remember that you have only one life ... the clock is saying " tick - tack ". Will you be that reflection you like seeing in the mirror or ?
4) You will always fail. The thing is to stand up fast and keep going.
5) If you don't have talent. Practice more ! You will get there with hard work...


Almost 4 years of studying 3D. Hoping to make games... And now - > Happy face :) [ 3D artist @ www.xs-software.com ]


Start doin` what you love !!! Time is running out...

Tuesday, April 12, 2011

UDK/UDN image importing

2 h lost in research... but finally some knowledge get in.
So what you should be aware off when you are importing textures in UDN.

1) Texture formats : .tga, .png and the others from the scroll bar / UDN does not support .jpg! /

2) You should use RGB color scheme

3) For non transp textures 24 bits .tga is good. For transp 32bit .png or .tga / for main menus .png is best coz of the size reducing /

4) And the issue I struggle !!! Your textures must be " Power of 2 " examples :
2, 4, 8 ,16, 32, 64, 128, 256, 512, 1024, 2048, 4096  / you also can combine 512x256, 1024 x 512 etc /

And here is the lame thing. If lets say you have " Play " button which is 120x80 pixels ... you should use 128x128  / you will fill up 120x80 / and the rest must be transparent. It's not a big deal ... but it's a little pain in the ass to figure it out.

>.<

p.s Maybe there are some other stuffs to be aware off but for now this is from me. [ Cheers ]

Tuesday, March 8, 2011

Flow Channel


Flow [ How to hold players focus ]
1)      Does my game have clear goals ? How can I Fix , if not ?
2)      Does my game provide a steady stream of not-too-easy, not-too-hard challenges, taking into account that the player’s skills may be gradually improving ?
3)      Are the player’s skills improving at the rate I had hoped? If not, how can I change that ?

 

Monday, January 24, 2011


- 8 design game filters -
         
            #1 -  Artistic impulse: Does the game feel right ?
            #2 -  Demographics : Will the intended audience like this game enough ?  
            #3 -  XP lenses : Is this a well – designed game ?
            #4 -  Innovation : Is this game something new ?
            #5 -  Business : Will this game sell ?
            #6 -  Engineering : Is it technically possible to build this game ?
            #7 -  Social/community : Multiplayer ?
            #8 -  Playtest : Do the playtesters enjoy the game enough ?

-         Loop rule ! –

Risk List :   1) Need game engine tests.
                  2) Characters, story.
                  3) Time lost in no visible details ! Don’t do this for playtest!

Solving :     1) Make prototypes + tests. Geometry test
                  ( poly count how much is the maximum ? )
                  2) Characters -> concept art -> story.
                  3) Storyboard.
                  4) Props - > Concept.
                  5) Maps -> Concept.

Note : Show all this to people. Then go back and change!!! Each back and “go” is a loop to a step closer to final product. ( Equal good game ! )

Sunday, January 23, 2011

Game dev. Tip 1

 
-= Tip 1 =-

             What Game dev. Include:

                - Animation
                - Anthropology  ( Study people ! What they like/want/their XP )
                - Architecture
                - Brain Storming ( Fresh/New ideas )
                - Business ( Market )
                - Cinematography  (Movie cuts -> In game )
                - Communication ( Forums,  chats,  opinions by users )
                - Creative writing ( Scripts, story, new worlds )
                - Economics ( money , resources )
                - Engineering ( Code, strength and weakness, engine )
                - History
                - Math ( AI )
                - Music /Sound
                - Psychology ( Knowing how to satisfy the gamer )
                - Technical writing ( Documents describing the design. Each phase)
                - Visual Art ( 2D , 3D , Animations , GUI )
                - Logic ( What the gamer will do in different situations )

             *Listening *
               
    -          Team, Audience , Game, Client and Self.
    -          XP [ game – base XP ]
    -          How the game feel.
    -          XP from your life ( real things )


    -Important Questions-

   1)      What XP do I want the player to have?
   2)      What is essential to the XP ?
   3)      How can my game capture that essential ?
   4)      What will surprise players when they play my game ?
   5)      Does the story offer surprises ? Do the game ruleZZzz? Does the art work ? The engine ?
   6)      Do the game rules give the player freedom to surprise other players ?
   7)      Do the game rules give the option one player to be surprised by himself ?

Thursday, January 6, 2011

One attr key script

string $myObjects [] = ` ls -sl`;

string $myAttr [] = ` channelBox -q -sma mainChannelBox`;
 

for ($myNode in $myObjects) {
    for ($myNodeAttr in $myAttr) {
        setKeyframe ( $myNode+"."+$myNodeAttr );
    }}





Simply select an attribute and run the script. It will key only the selected one.

Saturday, January 1, 2011

I would like to announce our coming soon game " Endless ".
Publishing date will be unknown for now. We are sorry for that issue.

Here are few screenshots.