Sunday, January 23, 2011

Game dev. Tip 1

 
-= Tip 1 =-

             What Game dev. Include:

                - Animation
                - Anthropology  ( Study people ! What they like/want/their XP )
                - Architecture
                - Brain Storming ( Fresh/New ideas )
                - Business ( Market )
                - Cinematography  (Movie cuts -> In game )
                - Communication ( Forums,  chats,  opinions by users )
                - Creative writing ( Scripts, story, new worlds )
                - Economics ( money , resources )
                - Engineering ( Code, strength and weakness, engine )
                - History
                - Math ( AI )
                - Music /Sound
                - Psychology ( Knowing how to satisfy the gamer )
                - Technical writing ( Documents describing the design. Each phase)
                - Visual Art ( 2D , 3D , Animations , GUI )
                - Logic ( What the gamer will do in different situations )

             *Listening *
               
    -          Team, Audience , Game, Client and Self.
    -          XP [ game – base XP ]
    -          How the game feel.
    -          XP from your life ( real things )


    -Important Questions-

   1)      What XP do I want the player to have?
   2)      What is essential to the XP ?
   3)      How can my game capture that essential ?
   4)      What will surprise players when they play my game ?
   5)      Does the story offer surprises ? Do the game ruleZZzz? Does the art work ? The engine ?
   6)      Do the game rules give the player freedom to surprise other players ?
   7)      Do the game rules give the option one player to be surprised by himself ?

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