Monday, January 24, 2011


- 8 design game filters -
         
            #1 -  Artistic impulse: Does the game feel right ?
            #2 -  Demographics : Will the intended audience like this game enough ?  
            #3 -  XP lenses : Is this a well – designed game ?
            #4 -  Innovation : Is this game something new ?
            #5 -  Business : Will this game sell ?
            #6 -  Engineering : Is it technically possible to build this game ?
            #7 -  Social/community : Multiplayer ?
            #8 -  Playtest : Do the playtesters enjoy the game enough ?

-         Loop rule ! –

Risk List :   1) Need game engine tests.
                  2) Characters, story.
                  3) Time lost in no visible details ! Don’t do this for playtest!

Solving :     1) Make prototypes + tests. Geometry test
                  ( poly count how much is the maximum ? )
                  2) Characters -> concept art -> story.
                  3) Storyboard.
                  4) Props - > Concept.
                  5) Maps -> Concept.

Note : Show all this to people. Then go back and change!!! Each back and “go” is a loop to a step closer to final product. ( Equal good game ! )

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